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When doing an illustration I tend to do three concepts for the client. I usually have an idea right away, a sort of gut reaction to the assignment, and more often than not that is the one I want to do. When I create the subsequent two roughs I have to make sure they are ideas that I would be just as satisfied to take to finish since the client won't always pick the one you love the most.
In this case Telltale was interested in which one I wanted to do the most. Based on the pitch of the story and some early looks at the artwork they were creating for the game I was leaning toward a kind of eerie feel in the first sketch. Since I had already painted LeChuck for the Monkey Island 2 cover I was more interested in featuring Guybrush for this one. And since I was never quite happy with my Elaine in the first Monkey Island cover I was happy to include her in each of the concepts.
These were done quickly on a Cintiq tablet to get an impression of the composition and potential color palette. My final painting had less of a green cast to it. As I work on a painting sometimes I go off on a different path than I had planned. I still like the green of the sketch but I also like the variety of background colors that grew out of the process of making the painting.
Digital 8X10
--Starchie